![]() ![]() Never Tag or waste skillpoints on Science and Repair. Good initial Tags would be Small Guns, Speech and Energy Weapons. Why? Because then you can't target body parts. I don't recommed Fast Shot on maiden runs. Finesse can be Mutated into Fast Shot post-Slayer/Sniper acquisition. Slayer needs at least ST 8, PE 8, AG 6, LK 6, PE 6 (and EN 6 if want Toughness and AG 10 if want Silent Death).ĪG is the most important attribute by far, as it dictates how much what can do on our turn in combat (how far we can move, how many times we can attack).ĬH is not needed for companions, and most social checks are Speech-based. Sniper Build needs at least PE 8, AG 8, IN 6, LK 6. Action Boy unlocks (AG 5)ġ8 153,000 XP * Sniper ( PE + AG 8) or Slayer (ST + 8, Unarmed 80%)Ģ1 210,000 XP * Doesn't matter: Silent Death (AG 10, Sneak 80%) or Action Boy or Bonus Move. Can Mutate.ġ2 66,000 XP * Better Criticals (req: PE 6, LK 6, AG 4). Can easily build optimal Sniper or Slayer build with this info.Ġ3 3,000 XP * Awareness (PE 5) or Toughness (EN 6, LK 6)Ġ6 15,000 XP * Bonus Move or Bonus HtH Attacks (AG 6)Ġ9 36,000 XP * Bonus Rate of Fire (AG7, IN 6, PE 4). It just shows when key Perks become available and what their prerequisites are. It isn't possible to reach 21st level unless we farm Deathclaws / other critters. The maximum number of skillpoints that can be held in reserve is 99. Obviously requires Bonus Rate of Fire (for firearms) and Bonus HtH Attacks (for melee weapons). 13 is possible due to Fast Shot erroneously working with unarmed and melee weapons skills. Maximum possible attacks executable per turn is 13 for unarmed (e.g, power fist) and melee weapons (e.g, super sledge) and 6 for the fastest small guns and energy weapons (BB LE, turbo plasma rifle). ![]() Bonus Move is better for +mobility, and other perks are better than AB, too. Best builds rarely if ever take Action Boy. Doesn't result in the best build, but that is the maximum. Maximum raw Action Points is 13 (AG 10 + Action Boy x3). ![]()
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